How To Use The Custom Slots On Uncharted Waters Online

Ctrl + W – Turn the camera upwards. Mayorships roll over at 10pm server time ON THE DAY OF the election (not the day before, e.g., if a city says the election date is 4/06, then at 10pm on 4/06 a new mayor will be selected).
After the first mayors month is up, a new mayor will be selected. Fucking hot!!!.
Tips: Best advise (found to date):
- Put your "sail down", "anchor"
- Ride out the storm (not recommended, sometimes impossible)
- Some damage/disasters How to use the custom slots on uncharted waters online occur, but they are manageable
- Survival skill
- (“Balm” was used in Uncharted Waters 2)
Kraken
Description: A large white grey octopus will attack your ship
Signs: Ship is wrapped by tentacles of a large Octopus
Side effects: Damage to crew and parts.
Solution(s):Kraken repellent
Note:This was not a joke, though like many sailors you may think it is.
The other way in which it differs from skill inheritance is that ship skill addition can be used a total of 3 times (ship skill addition 1, 2, and 3).
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Grading Your Improved Ship
Ok, it is finally time to let ship rebuilding work its magic on your ship! 2 g3 Modified Frigates. Here are the possible form bonuses at each grade:
Generic
Expedition
High speed Cargo Ship*
Cargo
Armed Merchant ship*
Battle
High speed battle ship *
The ship forms with an * by them are what I consider to be intermediate forms.
For this reason, I would only suggest using this skill on a turtle ship (which cannot be meleed). When I do this, I typically shoot for a ship with a ton of skills, max SHP, and full mod, for the maximum chance of success.
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Dirty deck
Description: The deck of your ship is dirty or unsanitary.
Signs: A thick brown haze can be seen above your ship.
Side effects: Equipment durability is reduced.
They are several times less effective than 3* blueprints, but are in turn several times more effective than 1* blueprint parts.
Scurvy

Description: Sailors become sick due to scurvy.
Signs: Skulls circle around your ship.
Side effects: You lose sailors due to death by scurvy, and the durability of equipment items reduces.
Solution(s): Aide – Ship SurgeonDietetics skill, certain cooked items and the Pathologyskill.
The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones.
Ship Inventory Expansion
This item was released initially on Gama as a bottle rewards item for buying a certain number of Astros (the cash currency on that server at the time), and was later added as a very rare drop to the Acropolis Premium Bottle on December 8th.
when you have 2, fuse them together, and cross your fingers. I did this, and took both toons on the account out there, so I can show up, and between me and the 2 toons on the same account, I can almost always max SHP on any new ship.
When in doubt, call in the professionals. Some skills are not inheritable. It is another system which can be used to improve your ship. To use the item or skill in the quick slot press the ´ button together with the applicable number.
Now that's a tasty looking pussy. Technically there is a third as well, Rowing assistance cannot be inherited on a non-rowing ship (but can be inherited onto other row ships). Remember this, because if you cant Liberty slots login a r20 available, a shipbuilder who meets the requirements will do just fine (the same as with adding an original skill).
Every shipbuilder has their own weird superstitions with Games you can t lose a guide for suckers rebuilding, myself included.
They are extremely cheap ( ducats to buy, to rebuild), and it will help you Videoslots free spins the hang of it before you get ready to try it on your good ships.
Ship rebuilding is all about efficiency. However, remember, each grade bonus has the same chance of working. It is very highly recommended that if you intend to inherit a skill, you do so at g1, as doing so at g3 or g6 is extremely expensive/problematic.
Below are some of the popular skills used for skill inheritance, from my experience:
Adventure skills:
Hauling Assistance
Emergency Acceleration
Reference room
Military Camouflage
Library
Steam Engine (if you have a material ship that came with the skill out of ticket, it is possible to get Steam Engine on row ships this way!)
Trade skills:
Emergency Acceleration
Nanban Preference
Everyday Item Storage
Manufactured Item Storage
General Luxury Goods Storage
Quality Luxury Goods Storage
Battle skills:
Emergency Acceleration
Roaring Sea Mines
Attack Prevention Net
Welcome Melee Battle
Moored Mines
Heavy Bombing
Special Smoke Bomb
Pre-Emptive Attack
Set Fire
Watertight Bulkhead
An example of skill inheritance is given in the Grading Your Improved Ship section, as a g1 grade bonus.
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Skill Slot Addition
A common misconception for players new to the ship rebuilding system is to confuse the skill slot addition and the skill inheritance grade bonus.
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Users can place up to eight most frequently used skills or items. It is known as a Fiasco in game, or more commonly by players as a Great fail.
Second, ANY FAILS PAST G4 CAN RESULT IN A RETROGRADE. For methods of getting material ships beyond grade 3, please see the High-end material ships subsection below.
UWC (formerly Astro/NC) material ships
Shipyard ships arent the only option for material ships.
For a SHP Heavy-class ship, the boost to vertical sails from this grade bonus is +
Horizontal Sail Improvement
Improves ships horizontal sails. Im not sure of the exact bonus, and I think it varies from grade to grade, but I do notice that when trying to get a to g2 > g3 on an UWC ship, a g2 UWC ship straight from ticket (1/x) has about the same chance of success as a g3 large carrack (0/5, double refitted).
In this case, it is Improved Gun Port. Attack and defense power in ship melee battle greatly reduced. These are obtained from dismantling g1 or higher ships at the shipwright (note that this is NOT the same as using a special shipbuilding improvement reset, which was formerly known as a special shipbuilding dismantlement techniques). For example, at grade 2, the value to maximum dura is actually +10 (+5 from g0 > g1, +5 from g1 > g2).
Heres what its looking like:
So I pulled the trigger.got lucky, success first time!
Heres what the ship looks like:
And heres the improved performance menu:
Note now that the sails are +10 v/h, and turn/wave are also both +1.
I do know that those rates are considerably less than using a UWC mat ship.
Converting to an intermediate form
Heres an example of how to convert an Expedition type ship to an armed merchant ship type. After g3 (g4-g6) converting types can cause a retrograde. I select the bonus for Emergency Acceleration, which has a 29% chance of success:
Now I click ok and confirm my choices, then cross my fingers.and it fails 😦 Note the box indicating that the ship failed, but also note the arrow.
If it is successful, you will have a g2 mat ship!
Repeat the same processes to get a g3 material ship by fusing a g2 + a g2 ship. After achieving population in a company colony, players can build a rank 3 shipyard. Remember that you only get these at g1, g3, and g6. Make sure you dont confuse Dismantle Ship with the Reset performance button that uses a Special Shipbuilding Improvements Reset.
It seems strange to me that grade bonus would disappear after g3, so it could potentially just be missing data. Once you are done, its time to start putting those together, so that its something like:
(g4+g4=g5)+(g4+g4=g5)=g6 material ship
Once you have your g6 material ship, simply use that ship as a material ship for your g5 ship you wish to grade, and it should be minimal risk (no risk if done using +30% booster + mayorship/r3 shipyard).
2) Semi-risk method:
Another modification to the method above is to simply use a g4 UWC mat ship How to stop playing slot machines go from g4>g5 and a g5 UWC mat ship to go from g5>g6.
This increase to the odds of grading your ship also varies per grade. Now, lets talk about making a g2 material ship. According to a reliable poster on Ivyro (ReaD) this skill causes an increase in melee damage and reduces melee damage received, but it increases damage done by cannon shots by 5%. Reproduction and distribution of the websites contents without express permission of the author is prohibited.
For a SHP Heavy-class ship, the boost to horizontal sails from this grade bonus is +
Improve Sail Speed*
Improves ships rowing stats. They are often referred to as Mat ships. It has virtually no chance of getting to g4 (0%) but it does have a chance to convert it.
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Maximum = 14 for other players, 15 for the active mayor.
5) Ship Rebuilding preference: Increases the chance of ship rebuilding success by 10% (for all players).
6) (HIDDEN) Mayorial Ship Rebuilding preference: Mayor has +25% increase to the chance of ship rebuilding success.
For the purpose of this guide, the most important bonuses are the last two, the +10% ship rebuilding success rates to ANYONE shipbuilding in that port and +25% to the honorary mayor of that port (and only to the honorary mayor: Those who are fleeted with the mayor sadly do not receive the bonus).
Credit to Huseyin-Gazi and Roiber for initially providing this information.
r3 (Rank 3) Shipyard (+20% Ship rebuilding rates for all players in company colonies with a r3 shipyard, % ship rebuilding costs
This was an update released with Ch.
2 of the Industrial Revolution patch. The way it works is you take the ship you want to improve (referred to as the Improved ship) and one you wish to sacrifice/destroy (referred to as the Material or Mat ship) and combine them. If it fails, you will see this message, meaning your mat ship is destroyed, and your improved ship is the same grade as it was before:
If it succeeds, you will see this message instead, and your improved ship is now one grade higher:
If How to get free chips on pop slots fail, it is not the end of the world.
Remember that if you fail beyond g3 (g4-g6) a retrograde is a possibility.
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Skill Inheritance
One of the most popular grade bonuses for ship rebuilding is skill inheritance. You can also easily tell what the current grade of a ship is based on its maximum SHP compared to the default (g0) state.
Both ships come from the shipyard as g0. Uncharted Waters Online, originally released as Daikoukai Jidai Online (大航海時代 which you can use for storing a few extra unneeded items or goods for. If the mat ship is totally maxed in SHP, you will receive a small increase to the likelihood of it grading up the improved ship. To do so, I need a g1 material ship with emergency acceleration on it. At g3, a ship with / SHP is about 4% more likely to be successful in grading your ship than one that is 0/ (Credit to MarcoS who is the player who told me about this for the first time if I am not mistaken, he was the first player on GAMA to discover this).
From time to time, you may see players buying/selling max SHP g3 non-UWC mat ships (usually large carracks) with both ship rebuilding bonuses being Ship Refit skills.
You can divide disasters into two categories, the ones that happen on a journey and the ones that happen during or due to a battle. However, I could also do this by doing a skill inheritance and also one skill slot addition.
High Waves
Side effects: Huge waves cause sinking, reduction in maximum durability.
Solution(s): Aide duties Chief Navigator with skill Breakwater?
Expedition, Battle, and cargo.
Sharks
Description: Sharks begin following your ship and harassing your sailors
Signs: Three (?) sharks circle your ship
Side effects: Lose sailors, bigger ships are unaffected, unable to fish
Solution(s):Shark Repellent
Gust of winds
Description:
Signs:
Side effects: The wind will changed the course of the ship and reduce speed, sails could also be damaged.
Solution(s): Aide duties Chief Navigator with Windbreak, Special made durable mast, Figurehead with Crisis Protection.
HAHA!) if they are available. There are actually two ways to do this.
1) You have a g3 expedition ship, but you want it to be cargo type. When under the effects of a r3 SY + 30% bonus from Ship Refitting Instruction, the chance of g4>g5 using a g4 UWC mat ship with 2 skills and max SHP is about 88%, and the chance of g5>g6 using a g5 UWC mat ship with 2 skills and max SHP is about 85% (those are approximate values).
The benefits of this method are that it will use half as many UWC Winstar slot finder ships and you have to do less grading on those mats, How to use the custom slots on uncharted waters online thus the cost is considerably less.
Now, for grade 3!
Grade 3 Skill slot addition
Before you begin to try for g3, remember that it can be quite expensive. In addition, a lot of players make their own mat ships, so dont be that guy if you can help it. Skill inheritance may only be done one time for any given improved ship.
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PART 2 Ship Rebuilding (fusion)
Shortcut to topics:
Introduction to Ship Rebuilding
What can ship rebuilding do for my ship?
Ship Rebuilding Basics
Ship Rebuilding Vocabulary
Ship Rebuilding Items
Possible Grade Bonuses
Possible Form Bonuses
Material Ships
Skill Inheritance
Skill Slot Addition
Grading Your Improved Ship
Converting Ship Forms
Grade Cap Increases
Advanced (high grade) Ship Rebuilding
General Ship Rebuilding AdviceIntroduction to Ship Rebuilding
The ship rebuilding system (often referred to as ship fusion or grading) was introduced in the 2nd age of UWO, chapter 3 (5/21/). It is another system which can be used to improve your ship. The way it works is you take the ship you want to improve (referred to as the Improved ship) and one you wish to sacrifice/destroy (referred to as the Material or Mat ship) and combine them. There is x% chance that this will work (the chance can be affected in a few ways). If successful, the improved ship will go up in grade and receive a bonus to skills or performance. If it is not successful, the material ship is still destroyed, and no change in grade (and thus stats) occurs, but grade exp increases, making your next attempt more likely to work. Heres a diagram I modified from the OGPlanet announcement of the ship rebuilding system:
In this section of the guide, I will detail how ship rebuilding works, and how it can be used to improve your ship.
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What can ship rebuilding do for my ship?
Ship rebuilding can greatly enhance ship stats (durability, sails, rowing, turn, wave, armour, crew, cargo, or cannons). It also slightly raises the cap (or the maximums) for certain stats, depending on grade (for information about this, see the Grade Cap Increases section). It can also add another broadside cannon, assuming the ship does not have the maximum number of broadside slots for a ship of that class (Light-class ships can have a maximum of 3 broadside slots, Standard-class ships can have a maximum of 4 broadside slots, and Heavy-class ships can have a maximum of 5 broadside slots). You can also add a skill to a ship, in one of two ways (inheritance or skill slot addition). You can also increase the acceleration and battle speed of a ship (this skill can be used up to 3 times).
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Ship Rebuilding Basics
To do ship rebuilding, you will need an improved ship (one you want to improve), a material ship, and of course the required SB level needed to do the ship rebuilding. Just like in special shipbuilding, you can fleet with someone of high enough SB rank and leech their skill to do your rebuild. If youre reading this, then I imagine you already have a ship that you want to improve. However, you may not know how to make a mat ship.You must simply meet the requirement; Unlike special shipbuilding, you do not gain a greater chance of success by being r Ship Rebuilding is done at the shipwright in any port, click the ship rebuilding button at the bottom left:
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Ship Rebuilding Vocabulary
Before we get into ship rebuilding, and how it works, we need to cover some of the nomenclature and vocabulary that you will need to understand how ship rebuilding works:
Improved ship
Ship that is the target, to be improved by the ship rebuilding processMaterial/Mat ship
Ship that will be destroyed or sacrificed to grade the improve shipGrade
The current level (with regard to ship rebuilding) of the ship, which plays a direct role in the bonuses from ship rebuilding (and also on the market value of the ship)Grade XP
The bar beneath the grade number. This bar affects how likely a ship is to get to the next grade. The fuller the bar is, the greater the chance of success to get to the next grade.Grade bonus (also known as Select bonus)
These are boosts you select during the ship rebuilding process that is applied to your ship when you successfully reach g1, g3, and g6. Each bonus may only be accepted one time (the exceptions to this limitation are skill slot additions , and also ship speed ups , which would all three technically be different bonuses anyway) on any given ship. A list of the possible grade bonuses are listed in Possible grade bonuses section.Skill Inheritance
Inheritance is a special select/grade bonus that allows you to take (or inherit) a skill from the material ship and put it on the improved ship, if successful. Some skills are not inheritable. Skill inheritance may only be done one time for any given improved ship. For more information, see the Skill inheritance section.Skill Slot addition
Skill slot addition is a special select/grade bonus that allows you to add one more optional skill via special shipbuilding per time you take this select/grade bonus. If you choose this bonus, it is highly recommended that do so before you finish modifying the ship, or you will be unable to make use of the extra skill slot without dismantling the ship. This grade bonus can be taken a total of 3 times (Skill slot addition ), and may be used in combination with skill inheritance.Form
Each ship is a particular form. There are 7 possible ship forms (Generic, Expedition, High Speed Battle Ship, Battle, Armed Merchant Ship, Cargo, and High Speed Cargo Ship). The ships form and the grade are considered together to give a form bonus to ship stats (see Possible Form Bonuses for more information). Ship forms can be changed from one to the other, however it is not recommended to try to change forms past grade 4, as failures beyond grade 3 can lead to retrograding (deduction of ship grade; for more information, see the Converting ship form section)Form bonuses
Form bonuses are determined by both the ships grade and form, and affect the ship stats. For a full list of form bonuses for each grade, see the Possible form bonuses sectionRetrograding
Retrograding is possibly the worst thing that could happen to a ship during ship rebuilding. It is known as a Fiasco in game, or more commonly by players as a Great fail. This sometimes happens when ship rebuilding fails beyond grade 3 (grades on the improved ship). The total grade of the improved ship gets reduced by one.Back to top
Ship Rebuilding Items
There are a handful of items that are related to ship rebuilding. It is possible (even likely) that some new items will be released, as the ship rebuilding system is fairly new. Their names and functions are listed below.
Ship Blueprints 3*(Large, medium, and small)
Ship blueprints come in three sizes, Large (for heavy-class ships), medium (for standard-class ships), and small (for light-class ships). They are used to increase the grade XP for a ship. The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones. These are bought from the UWC shop, or occasionally acquired from the Sailors bottle. They can also be obtained from all Mystery Bonanza Boxes from Boston/Omaha/Sacramento/San Francisco. They are several times more effective than 2* blueprint pieces, which are in turn several times more effective than 1* blueprint parts. They are distinguished from blueprint pieces and parts by the number of stars on them (these have 3 stars).According to my knowledge, the following number of 3* Ship Blueprints are required to complete the entire grade bar for each grade:
g0 5 blueprints
g1 25 blueprints
g2 blueprints
g3 blueprints
g4 blueprints
g5 blueprints
g6 blueprintsGiven the price of these items in-game, and the difficulty in obtaining them, I really only recommend using these for g0>g1, usually on skill inherits.
Ship Blueprints pieces 2*(Large, medium, and small)
Ship blueprints pieces come in three sizes, Large (for heavy-class ships), medium (for standard-class ships), and small (for light-class ships). They are used to increase the grade XP for a ship. The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones. These are obtained from dismantling g1 or higher ships at the shipwright (note that this is NOT the same as using a special shipbuilding improvement reset, which was formerly known as a special shipbuilding dismantlement techniques). They are several times less effective than 3* blueprints, but are in turn several times more effective than 1* blueprint parts. They are distinguished from blueprints and parts by the number of stars on them (these have 2 stars).Given the low effectiveness of these items, I really dont recommend using these items at all, unless using them to combine to make a large blueprint size.
Ship Blueprints: parts 1*(Large, medium, and small)
Ship blueprints parts come in three sizes, Large (for heavy-class ships), medium (for standard-class ships), and small (for light-class ships). They are used to increase the grade XP for a ship. The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones. I am uncertain where these come from.. They are the least effective grade XP increasing items. They are distinguished from blueprint pieces and parts by the number of stars on them (these have 1 star).Given the low effectiveness of these items, I really dont recommend using these items at all, unless using them to combine to make a large blueprint size.
Ship grade reset (formerly know as Ship redesign techniques)
This item currently costs UWC, and is used in the event that you accidentally select the wrong grade, or need to reset the grades on a ship. They cost about 15 USD each, so select your grade bonuses carefully! This resets the grade back to 0, and gets rid of any status or skill that comes from ship rebuilding. To actually use one of these, simply click the use item button, and select the ship that you would like to grade reset.
Ship Refitting Handbook
This item provides +10% to ship rebuilding success rates for 1 hour each. This item DOES stack with mayorial and r3 shipyard bonuses.
Ship Refitting Instruction
This item provides +30% to ship rebuilding success rates for 1 hour each. This item DOES stack with mayorial and r3 shipyard bonuses.
Dock Storage Expansion
This item is available from the UWC shop for UWC. Each permit increases the number of ships you can store in your docks by 1 ship. Each character may use up to 4 of these items, and when coupled with the one free dock space that each character receives, that adds up to a total of 5 ships that can be stored in docks. These items are tradeable, so they are a handy thing for aspiring shipbuilders to invest in.
Ship Inventory Expansion
This item was released initially on Gama as a bottle rewards item for buying a certain number of Astros (the cash currency on that server at the time), and was later added as a very rare drop to the Acropolis Premium Bottle on December 8th. On Maris, as of 1/14/, only one has been released, and that was a prize for 77th place in the Ship Grand Prix race. At this point in time, they are more or less unobtainable, but hopefully that will change in the future. Each Ship Inventory Expansion increases the number of ships you can store in your INVENTORY (not docks) by 1 ship. Each character may use up to 2 of these items, and when coupled with the five ship spaces that each character receives, that adds up to a total maximum of seven ships that can be stored in the players inventory. These items are likely to be quite expensive, probably several times the price of a dock expansion permit, so its recommended that these be used primarily by shipbuilders (that is to say, if you are not a SBer and receive one, it would probably be better to sell this item and buy several dock expansions with the money instead, as youre less likely to need the space in inventory). These items are tradeable, so they are a handy thing for aspiring shipbuilders to invest in.
Making blueprint pieces (2*)
Ship blueprint pieces (2*) can be made by players. I know that 3* blueprints and 1* blueprint parts can be made as well, but I am missing data for how to make those. If anyone can provide that data, I would greatly appreciate it.
To make a 2* blueprint piece, you must make a g1 ship of the class (heavy, standard, or light) you wish to get blueprint pieces for, and then select the dismantle option at the shipwright. *NOTE* this is not the same dismantle as the reset performance button in special shipbuilding does, this one actually destroys the ship! Make sure you dont confuse Dismantle Ship with the Reset performance button that uses a Special Shipbuilding Improvements Reset. I once had an overzealous client destroy a nocturnal LLM like this, and it was very sad for him 😦 This is the option you select to dismantle your g1 ship into 10x 2* blueprint pieces:
Next, select the ship you wish to dismantle:
A menu will pop up showing what kind of products will be made from dismantling:
Click OK, and there you have it, 10x 2* blueprint pieces!
Mayorial bonus (+10% Ship rebuilding rates for all players in ports with active mayors, +25% for active mayors themselves)
While not technically an item, I thought this would be the best place to list this effect.Released in the Gran Atlas: Chapter 3 (The Wild West) patch, the highest investor in NON-CAPITAL, NON TERRITORY ports (i.e., Allied ports) becomes the honorary mayor of said port for 1 month. Ports vary in their election dates, and the date at which a mayorship rolls over can be viewed in the honorary mayor tab at the city/town official. Mayorships roll over at 10pm server time ON THE DAY OF the election (not the day before, e.g., if a city says the election date is 4/06, then at 10pm on 4/06 a new mayor will be selected).
After the first mayors month is up, a new mayor will be selected. If there is a new top investor, then that player will become the mayor of said port for the upcoming month. If not, then a mayor is selected from the 2nd-5th highest investors, each having the following chances of becoming said mayor:
2nd highest investor: 40%
3rd highest investor: 30%
4th highest investor: 20%
5th highest investor: 10%To maintain a mayorship, one must remain active in the game. Activity is measured through daily logins and fame gain (even if fame is maxed, any fame that would be acquired counts). If a mayor becomes inactive for too long, they can be REMOVED from the investment board. This is only temporary; any investments they have are still valid, and can be reactivated by a new investment of any amount.
After acquiring a mayorship, in order to unlock the +25% ship rebuilding bonus, one must obtain enough fame to unlock the bonuses. Heres a look at the honorary mayor tab:
After achieving a certain level of activity within a city (At least Mayor contribution level: Energetic with Citys activity level: at least Prosperity This is achievable by obtaining >28k fame, and it does not matter if your fame is maxed, any fame you would have gained will count towards boosts, although it is much harder to quantify), certain boosts become active. Those boosts are unlocked in the following order, and include the following bonuses:
1) Trade goods purchase amount preference: The amount of trade goods players can buy is increased
2) Local Specialties Combo Preference: I am not sure exactly what this bonus does, but I believe that it further increases the amount of the local specialty good(s) that you may purchase. If anyone has confirmation of what this bonus does, please let me know and I will be happy to give you the credit for it.
3) Bank handling fees preference: 20% reduction to the fee for withdrawing/depositing items to your bank.
4) Tow Permit purchasing preference: Increases the number of tow permits that may be purchased from the port. Maximum = 14 for other players, 15 for the active mayor.
5) Ship Rebuilding preference: Increases the chance of ship rebuilding success by 10% (for all players).
6) (HIDDEN) Mayorial Ship Rebuilding preference: Mayor has +25% increase to the chance of ship rebuilding success.For the purpose of this guide, the most important bonuses are the last two, the +10% ship rebuilding success rates to ANYONE shipbuilding in that port and +25% to the honorary mayor of that port (and only to the honorary mayor: Those who are fleeted with the mayor sadly do not receive the bonus).
Credit to Huseyin-Gazi and Roiber for initially providing this information.
r3 (Rank 3) Shipyard (+20% Ship rebuilding rates for all players in company colonies with a r3 shipyard, % ship rebuilding costs
This was an update released with Ch. 2 of the Industrial Revolution patch. After achieving population in a company colony, players can build a rank 3 shipyard. The materials required are stone, 60 iron, and 50 clay. The cost of building is 10m.
A r3 shipyard has the unique function of giving a +20% bonus to ship rebuilding success rates. In addition, the shipwright also gives a % reduction to ship rebuilding fees (cost of non-UWC material ships are the same, though). Unlike mayorships, these rates are the same for all players, even players who arent a member of the company to which it belongs. These benefits do stack with Ship Rebuilding Handbook/Instruction, meaning it is possible to get very large (+50%) increases when compared to baseline values.
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Possible Grade Bonuses
There are several possible grade bonuses that you can select for your ship. Remember that you only get these at g1, g3, and g6. The magnitude how much each boost increases each ship stat depends on what class (light, standard, or heavy) the ship is, and also how much the maximum SHP for the ship is (which , in turn, governs the maximum improvement values for the ship). One popular strategy when picking your boosts if you really want to max out your ship stats is to pick the boosts that displace a lot of mod slots in special shipbuilding. Here is a screenshot of the entire list of bonuses:
Durability Improvement
Improves ships durability. One of the more popular ship rebuilding bonuses for maritime ships, because it displaces a lot of mod slots if used in place of boosting durability via special shipbuilding. For a SHP Heavy-class ship, the boost to durability from this grade bonus is +Vertical Sail Improvement
Improves ships vertical sails. For a SHP Heavy-class ship, the boost to vertical sails from this grade bonus is +Horizontal Sail Improvement
Improves ships horizontal sails. For a SHP Heavy-class ship, the boost to horizontal sails from this grade bonus is +Improve Sail Speed*
Improves ships rowing stats. For a SHP Heavy-class ship, the boost to row power from this grade bonus is + *NOTE* I believe this ship skill is misnamed in-game. On UWOtool.com it is listed more appropriately as Row Power ImprovementTurn Speed Improvement
Improves ships turn speed. For a SHP Heavy-class ship, the boost to turn from this grade bonus is +7.Wave Resistance Improvement
Improves ships Wave Resistance. For a SHP Heavy-class ship, the boost to Wave Resistance from this grade bonus is +7.Armour Improvement
Improves ships armour stat. One of the more popular ship rebuilding bonuses for maritime ships, because it displaces a lot of mod slots if used in place of boosting armour via special shipbuilding. For a SHP Heavy-class ship, the boost to armour from this grade bonus is +Cabin Capacity Improvement
Improves ships maximum crew stat. One of the more popular ship rebuilding bonuses for maritime ships, because it displaces a lot of mod slots if used in place of boosting crew capacity via special shipbuilding. For a SHP Heavy-class ship, the boost to crew from this grade bonus is +Cargo Hold Capacity Improvement
Improves ships maximum cargo stat. One of the more popular ship rebuilding bonuses for cargo ships, because it displaces a lot of mod slots if used in place of boosting cargo via special shipbuilding. For a SHP Heavy-class ship, the boost to cargo from this grade bonus is +Broadside Addition
This bonus will add another broadside cannon slot, assuming the ship does not have the maximum number of broadside slots for a ship of that class (Light-class ships can have a maximum of 3 broadside slots, Standard-class ships can have a maximum of 4 broadside slots, and Heavy-class ships can have a maximum of 5 broadside slots).Bow Turret Addition
This bonus will add a bow turret slot to your ship.Gunboat Refit
This skill (and all other refit bonuses) counts as an optional skill on your ship. Gunboat refit increases cannon shot damage, but decreases defense against cannonshots and melee battles. According to a reliable poster on Ivyro (ReaD) this skill causes a +5% increase in cannon damage, but it makes the ship 5% more vulnerable to cannon damage, and increased damage from melee. For this reason, I would only suggest using this skill on a turtle ship (which cannot be meleed). Requires r5 arms.Armoured Ship Refit
This skill (and all other refit bonuses) counts as an optional skill on your ship. This refit specialized in armour. Decreases Durability damage, but Sailing performance declines. According to a reliable poster on Ivyro (ReaD) this skill causes a +5% increase in cannon damage, but it reduces max speed and turning speed. Requires r5 arms.Melee Battle Ship Refit
This skill (and all other refit bonuses) counts as an optional skill on your ship. This refit specialized in melee battle. Decreases melee damage taken, and increases damage given, but damage taken from cannon shots is increased.. According to a reliable poster on Ivyro (ReaD) this skill causes an increase in melee damage and reduces melee damage received, but it increases damage done by cannon shots by 5%. Requires r5 arms.Expedition Ship Refit
This skill (and all other refit bonuses) counts as an optional skill on your ship. This refit specialized in marine exploration, and it gives benefits in marine discoveries and salvage. According to a reliable poster on Ivyro (ReaD) this skill makes you obtain 10% more adventure XP while making discoveries at sea, it also greatly increases the rate at which shipwrecks rise, and it reduces the durability damage you take while raising a shipwreck. Requires r5 navigation.Ship Speed Up ()
These skills increase both acceleration and battle. They are typically used in speed modded ships, piracy ships, some +25% trade ships (which are notoriously slow to accelerate) and some battle/adventure ships. There is some uncertainty about how much the boost actually is, and how well it works both in and out of the ring. I can confirm, however, that it does not boost top-end (maximum) speed outside of battle, but does help to get speed up. The ship speed boosts are prerequisite for one another, meaning that you cannot get ship speed up 2 without first having ship speed up 1, etc.Skill inheritance
Skills on the material ship that can be inherited are indicated with a star. In this case, it is Improved Gun Port. Skill inheritance, if successful, will add the target skill to the improved ship (and of course, the material ship will be destroyed).Back to top
Possible Form Bonuses
Each grade will give some set bonus to stats, and that will depend on what grade and form the ship is in. Here are the possible form bonuses at each grade:
Generic
Expedition
High speed Cargo Ship*
Cargo
Armed Merchant ship*
Battle
High speed battle ship *The ship forms with an * by them are what I consider to be intermediate forms. The Expedition type focuses on speed and mobility, the cargo type is of course focused on cargo capacity, and the battle type is focused on high battle ability. Here are the bonuses for each grade (each listing is TOTAL form bonus, not the values added from the previous grade, credit to UWOtool.com for this information):
Generic
g1: No form bonus
g2: +10 durability, +5 v/h sails, +1 row
g3: +10 durability, +5 v/h sails, +1 row, +1 armour, +2 crew, +2 cannon chambers, +2 cargo
g4: No form bonus*
g5: No form bonus*
g6: No form bonus*
*NOTE Since the time of writing, this has been proven incorrect. I will post these bonuses at a later date.Expedition
g1: +5 v/h sails
g2: +10 v/h sails, +1 row, +1 turn, +1 WR
g3: +15 v/h sails, +1 row, +2 turn, +2 WR
g4: +10 durability, +25 v/h sails, +2 row, +3 turn, +3 WR, +1 armour
g5: +10 durability, +30 v/h sails, +3 row, +4 turn, +4 WR, +1 armour
g6: +10 durability, +35 v/h sails, +3 row, +5 turn, +5 WR, +1 armourHigh Speed Cargo Ship
g1: +5 v/h sails
g2: +5 v/h sails, +1 turn, +1 WR, +2 cargo
g3: +10 durability, +15 v/h sails, +1 row, +1 turn, +1 WR, +1 armour, +4 cargo
g4: +20 durability, +20 v/h sails, +2 row, +2 turn, +2 WR, +1 armour, +6 cargo
g5: +20 durability, +25 v/h sails, +4 row, +2 turn, +2 WR, +1 armour, +6 cargo
g6: +30 durability, +30 v/h sails, +3 row, +3 turn, +3 WR, +2 armour, +8 cargoCargo
g1: +2 cargo
g2: +10 durability, +5 v/h sails, +1 row, +1 armour, +4 cargo
g3: +20 durability, +10 v/h sails, +1 row, +1 turn, +1 WR, +1 armour, +6 cargo
g4: +30 durability, +15 v/h sails, +2 row, +1 turn, +1 WR, +2 armour, +10 cargo
g5: +30 durability, +15 v/h sails, +3 row, +1 turn, +1 WR, +2 armour, +12 cargo
g6: +40 durability, +20 v/h sails, +3 row, +2 turn, +2 WR, +3 armour, +14 cargoArmed Merchant Ship
g1: No form bonus
g2: +10 durability, +1 row, +1 armour, +2 cargo
g3: +20 durability, +5 v/h sails, +1 row, +2 armor, +4 cargo
g4: No form bonus*
g5: No form bonus*
g6: No form bonus*Battle
g1: +10 durability, +1 armour
g2: +30 durability, +1 row, +3 armour, +2 crew
g3: +40 durability, +1 row, +4 armour, +2 crew
g4: +60 durability, +2 row, +1 turn, +1 WR, +6 armour, +4 crew, +2 cannon chambers
g5: +80 durability, +3 row, +1 turn, +1 WR, +8 armour, +6 crew, +2 cannon chambers
g6: +90 durability, +3 row, +1 turn, +1 WR, +9 armour, +4 crew, +2 cannon chambersHigh Speed Battle Ship
g1: +5 v/h sails
g2: +10 durability, +10 v/h sails, +1 row, +1 armour
g3: +20 durability, +15 v/h sails, +1 row, +1 turn, +1WR, +2 armour
g4: +30 durability, +20 v/h sails, +2 row, +1 turn, +1 WR, +3 armour
g5: +40 durability, +25 v/h sails, +3 row, +1 turn, +1 WR, +4 armour
g6: +50 durability, +35 v/h sails, +3 row, +2 turn, +2 WR, +5 armour* = this is the value according to UWOtool.com. It seems strange to me that grade bonus would disappear after g3, so it could potentially just be missing data. If anyone has any data on these ships, I would be interested to see those values. Thanks!
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Material Ships
Material ships are the ships that will be sacrificed in order to attempt to grade your improved ship. They are often referred to as Mat ships. You will need some material ships before you can begin actually improving your ship. Below is some information about material ships:
There are a few qualities of material ships that will increase their likelihood of grading your improved ship:
1) Grade Probably the most important factor in determining if your mat ship will be successful or not. I suggest that your material ship be at least the same grade as the current grade of the improved ship, preferably 1 grade ahead (for non-UWC mat ships especially).
2) Grade Experience If the grade experience of the material ship is raised, it will be more likely to grade the ship.
3) # of mods Each mod done to the material ship increases the chance of successful grading by about 1% each.
4) # of skills Each mod done to the material ship increases the chance of successful grading by about 1% each.
5) Same ship/different ship If you use the EXACT same base model of ship, you get a flat rate increase to chance of successful grading of around 20%, and it does not seem to vary much from grade to grade (Credit to ZimXero for the percentage, this is an approximate figure)
6) UWC vs. player-made/shipyard UWC ships get an increased chance of success vs. non-UWC ships built by players or bought at the shipyard. Im not sure of the exact bonus, and I think it varies from grade to grade, but I do notice that when trying to get a to g2 > g3 on an UWC ship, a g2 UWC ship straight from ticket (1/x) has about the same chance of success as a g3 large carrack (0/5, double refitted). When Zim and I pin down this percentage of exactly, or if anyone else can provide this information, I will post it in the next update.
7) Ship Handling Proficiency Ship Handling Proficency (SHP) of a mat ship directly affects the likelihood of a ship reaching the next grade. If the mat ship is totally maxed in SHP, you will receive a small increase to the likelihood of it grading up the improved ship. This bonus is quite easy to get (and free) if you take a trip out to a company colony that has the NPC who increases SHP (I know paymaster at our colony does it; I have heard that the Arsenal will also do the same). This increase to the odds of grading your ship also varies per grade. At g3, a ship with / SHP is about 4% more likely to be successful in grading your ship than one that is 0/ (Credit to MarcoS who is the player who told me about this for the first time if I am not mistaken, he was the first player on GAMA to discover this).
From time to time, you may see players buying/selling max SHP g3 non-UWC mat ships (usually large carracks) with both ship rebuilding bonuses being Ship Refit skills. These material ships are nice because you get +2% from the refit bonuses (which are counted as skills, so each gives a +1) and +4% from the SHP increase. If you decide to make (or use) g3 material ships made from shipyard ships, this is the type I recommend you make or buy.
Shipyard Material Ships
The first few material ships start out with ships from the shipyard. For heavy class ships, most players use Large Carracks. Stash away all your ships, and buy 2 large carracks from the shipyard (m each). Both ships come from the shipyard as g0.
*NOTE* before I begin making material ships, I always put my good ships away for space, either on an alt on in my dock (as a shipbuilder, I bought some dock expansions to make this much easier on me). This not only clears out some of your ship inventory, but also keeps your ships safe from accidentally getting selected for ship rebuilding!
Now, select the shipwright, and select the ship rebuild option.
Select the first Large Carrack. THE SHIP YOU SELECT FIRST IS ALWAYS THE IMPROVED SHIP (the one you want to improve):
Next, select the second Large Carrack. :THE SHIP YOU SELECT SECOND IS ALWAYS THE MATERIAL SHIP, WHICH WILL BE DESTROYED REGARDLESS OF THE OUTCOME (the one you want to improve):
Next, click OK. You will be brought to the next screen, which shows you several things:
1) This shows you the improved ship, the one that will be improved if the rebuild is successful.
2) This shows you the material ship, which will be destroyed if the rebuild is successful or not.
3) This shows you the % chance of success.
4) This is the grade bonus selection screen. The Durability improvement is currently highlighted, meaning if you hit the OK button, it will give the durability bonus if it is successful.
But, which bonus to select? Well, it doesnt matter a whole lot for material ships. However, if you will recall from the previous section, the ship refit grade/select bonuses (Armoured Ship Refit, Exploration Ship Refit, Melee Battle Ship Refit, Gunboat Refit) count as a skill on a ship, and each ship skill gives a +1% chance of ship rebuilding success. Since all grade bonuses have an equal chance of being successful, I suggest you take one of the refit skills, so that you have a (slightly) better chance of getting to the next grade if you do so.
Now, select your bonus, then click OK. It takes you to the final confirmation screen:
Pull the trigger and finalize it. One of two things will happen. If it fails, you will see this message, meaning your mat ship is destroyed, and your improved ship is the same grade as it was before:
If it succeeds, you will see this message instead, and your improved ship is now one grade higher:
If you fail, it is not the end of the world. Your ship does gain some grade XP, so the next time you try, it is more likely to succeed. You can see the gain in the grade XP bar from the ship status:
Keep going until you get a material ship that is grade 1. This will be your material ship to get an improved ship from g0 > g1. Now, lets talk about making a g2 material ship. To do this, simply repeat the process to make a g1 material ship. Once you have a g1 material ship, it is time to make a second one. when you have 2, fuse them together, and cross your fingers. If it is successful, you will have a g2 mat ship!
Repeat the same processes to get a g3 material ship by fusing a g2 + a g2 ship. You will need to store one of the ships on an alt or in dock, as you simply cant hold enough ships to make one if you have your ship and an aide ship on (or unless you were lucky and got some Ship Inventory Expansions when they came out!). The chance of success goes down with each grade, so be prepared for some heartache when you get to the higher grades. A g2 Large Carrack refit + a g2 large carrack refit (1x refit, no SHP) is about 25% chance (with no grade XP) of success. Making a g3 mat ship to me is one of the most frustrating and time consuming things in the game. For that reason (and because as a shipbuilder, I use A LOT of them) I will often buy them. There are some people who have figured out this whole g3 mat ship, and have cornered the market on them. Many of them hang out at Seville shipyard, so if youre bashing your head over the desk, there is always another option. I find that making a g4 material ship is nearly impossible from shipyard ships, due to low success rates. For methods of getting material ships beyond grade 3, please see the High-end material ships subsection below.
UWC (formerly Astro/NC) material ships
Shipyard ships arent the only option for material ships. As you will note, beyond g4, ship rebuilding using non-UWC ships becomes exceedingly difficult and expensive. Another option is to use UWC material ships so that you receive the UWC ship boost to ship rebuilding success rate. After some research, I find that using Modified Frigates or Custom Siams work well as ship rebuilding material ships. This work well for three reasons; they are plentiful and commonplace, the ticket prices are relatively cheap, and for the best mat ships (Modified Frigate, Custom Sagyeonson, Custom Siam, Custom Atakebune, Custom Ambush Atakebune, Modified San Gabriel, Custom Korean Warship, and a few others) ship rebuilding costs are pretty low (m for each).
To make a UWC material ship, it is important to remember what your goal is; that is, youre not trying to make a good mod, but rather to make one that has a good chance for success. When I do this, I typically shoot for a ship with a ton of skills, max SHP, and full mod, for the maximum chance of success. To do this, select the skill slot addition bonuses, and mod the ship to have 5 skills after ship rebuilding is finished.
High-end UWC material ships
To make a UWC material ship that is beyond g4 or beyond, I typically use several of the same UWC material ships; i.e. 2 g3 Modified Frigates. This is because you not only get the grade bonus, but also the same ship bonus of about 20%. When I make a g4 Modified frigate, I have 2 ships: the improved ship is a 7/7 5skill Modified Frigate, and the material ship is a Modified Frigate g3 also, but maybe not a full mod (for this material ship, standard refits will work). MAKE SURE BOTH SHIPS ARE THE TYPE YOU WANT THEM TO BE BEFORE GOING PAST G3!!! There is information later in the guide about how to convert between ship types. The chance of success will be around 60% base chance (if you did a full 5skill mod on the material ship, with max SHP, it would be about 67%; these values can be increased by mayor bonus from 85%%). Hold your breath and pull the trigger; if successful it will give a g4 material Modified Frigate! For g5, use two g4 Modified Frigates, and so on. Remember that if you fail beyond g3 (g4-g6) a retrograde is a possibility.
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Skill Inheritance
One of the most popular grade bonuses for ship rebuilding is skill inheritance. This bonus allows you to take or inherit a ship skill onto an improved ship from a material ship. The only skills available for skill inheritance are those optional ships on the material ship. In addition, at 2 skills are uninheritable via ship rebuilding: Evade Melee Battle (Only available on a few ships as an optional skill, it would be overpowered on some ships with very high armor/durability and low crew, for example, FIS) and Direct Hit Prevention (for which a similar argument could be made). Technically there is a third as well, Rowing assistance cannot be inherited on a non-rowing ship (but can be inherited onto other row ships). It is very highly recommended that if you intend to inherit a skill, you do so at g1, as doing so at g3 or g6 is extremely expensive/problematic.
Below are some of the popular skills used for skill inheritance, from my experience:
Adventure skills:
Hauling Assistance
Emergency Acceleration
Reference room
Military Camouflage
Library
Steam Engine (if you have a material ship that came with the skill out of ticket, it is possible to get Steam Engine on row ships this way!)Trade skills:
Emergency Acceleration
Nanban Preference
Everyday Item Storage
Manufactured Item Storage
General Luxury Goods Storage
Quality Luxury Goods StorageBattle skills:
Emergency Acceleration
Roaring Sea Mines
Attack Prevention Net
Welcome Melee Battle
Moored Mines
Heavy Bombing
Special Smoke Bomb
Pre-Emptive Attack
Set Fire
Watertight BulkheadAn example of skill inheritance is given in the Grading Your Improved Ship section, as a g1 grade bonus.
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Skill Slot Addition
A common misconception for players new to the ship rebuilding system is to confuse the skill slot addition and the skill inheritance grade bonus. They are not the same; Skill inherit takes a skill from the material ship and adds it to the improved ship, while skill slot addition raises the number of optional skills (from special shipbuilding) that can be added to a ship by 1. The inherited skill is not counted against the number of optional or original ship skills a ship may have.
The Skill Slot Addition bonus is different from skill inheritance in a couple of ways. For one, this grade bonus in itself does not actually add a skill. Instead, it increases the number of optional skills (through regular mods, AKA Special Shipbuilding) by 1. For that reason, it is recommended you do your grading prior to fully modding a ship for this reason; if the ship is fully modded, then how are you going to add more optional skills to it! The other way in which it differs from skill inheritance is that ship skill addition can be used a total of 3 times (ship skill addition 1, 2, and 3).
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Grading Your Improved Ship
Ok, it is finally time to let ship rebuilding work its magic on your ship! Lets get started. In this example, we will be taking a modified frigate to g3 from ticket. Note that at the time I did this example, Mayorships were not yet released, so I would advise you to either obtain your own mayorship and do your ship rebuilding there (preferable due to higher chance of success), or find a port with an active mayor and Ship Rebuilding preference so that you get the +10% bonus.
First things first, I grab a lot of money from the bank, and stash my ships on an alt or in my dock:
Now, I am going to open my Modified Frigate ticket.
Grade 1 Skill inheritance (Emergency Acceleration)
After opening the ticket, its time for me to get it to grade 1. I want this to be a material ship, so I am going to pack as many skills onto it as I can, so that when it is finally used up, I get a higher chance of it succeeding on the ship I want. For that reason, I am going to choose skill slot addition for both grades. However, I could also do this by doing a skill inheritance and also one skill slot addition. I just so happen to have a spare material ship for Emergency Acceleration, so I will use that to see if I can get EA inherited to it. First, I click the shipwright, and select ship rebuilding:Next, I select my Modified Frigate first, as this is the ship I want to improve:
After Ive selected the Modified Frigate as my improved ship, I now select the heavy explorer carrack as my mat ship. Note the arrow showing that the ship does in fact have emergency acceleration on it, and that it is g1 and 1/5 mods (which increases the chance of success):
Now, in the select bonus screen, I scroll all the way to to the bottom, and see the skill inheritance star beside any optional skills on the ship. I select the bonus for Emergency Acceleration, which has a 29% chance of success:
Now I click ok and confirm my choices, then cross my fingers.and it fails 😦 Note the box indicating that the ship failed, but also note the arrow. This message indicates that the ship changed form, from high speed battle to expedition type.
Well, theres only one more thing to do, and thats to try it again. To do so, I need a g1 material ship with emergency acceleration on it. There are two options, FS build one or buy one from the shipyard. I will buy a couple of Heavy Explorers Carracks from the ship yard, rebuild them together until I get a g1 Heavy Explorers Carrack, and mod emergency acceleration on it. After I mod the ship up, and wait 20 minutes for the ship to finish, its time to try again 🙂
The next time, the chance of success was 31%, failed again. Why did the chance increase? Well, if youll recall, the grade xp bar goes up each time you fail, which increases the chance that the next time will work. So, I build another, back out onto the water for 20 days.
This time the chance of success is 33%:
Success!
You can see the Emergency Acceleration skill in the areas where the optional skills go. Remember, inheritance does not take up an optional skill slot. Heres the view if you click the Improved performance button:
You can see grade/select bonuses where the red arrow is shown. Also note the bars on vertical sails, this ship is unmodded so you can see the +5 to v/h sails comes as part of a form bonus, since it is g1 expedition type. Ok, now that grade 1 is done, lets move forward to grade 2.
Grade 2 (No bonus)
Remember that there is no grade bonus at g2, so the only thing you get for g2 is a boost to stats, and a step closer to the next grade bonus (at g3). To go from g1 > g2 on the improved ship (the modified frigate), we will use a g2 large carrack. The directions to make a g2 large carrack are in the material ship section, so we will skip them for now (but check them if you need a refresher, just remember g1 + g1 = g2, if successful).Ok, so Ive got a g2 Large Carrack ready to go, so I select the g1 modified frigate as the improved ship, and the g2 large carrack as the material ship. Heres what its looking like:
So I pulled the trigger.got lucky, success first time!
Heres what the ship looks like:
And heres the improved performance menu:
Note now that the sails are +10 v/h, and turn/wave are also both +1. Again this is the form bonus, as predicted for a g2 expedition ship. Note that the ship did not get +1 rowing, which should not be surprising, as Modified Frigate is not a row ship. Now, for grade 3!
Grade 3 Skill slot addition
Before you begin to try for g3, remember that it can be quite expensive. G3 mat ships are quite expensive, and difficult to make. a g2 large carrack + an identical ship give only about a 25% base chance of success (assuming the material ship has a ship refit skill on it, with 0 SHP, so 35% if using a port with another mayors bonus or 50% if using your own mayorial bonus). If you fail, it can be quite disheartening. This is the ship I recommend using, you will find players selling these for about m:
Note the 2 ship refit skills, which each add 1% to chance of success. It is also max SHP, which adds another few percentages (I think for this particular example, it is about 4%).
Ok, now I will cross my fingers, do a dance for good luck, and see what it looks like:
43% chance so I pull the trigger.and
Success! I got lucky, and this one graded on the first attempt. Many are not this lucky, I have had some that have failed several times before grading successfully. In fact, I had one modified frigate that I had to try 8 times to get it to grade successfully, I almost sold it to the shipyard out of spite!
This is what the ship looks like now:
Note the changes to the sails. The sails should be +15; yet they are + This is because the ship has no SHP, and the improvements to the sails are capped at When the ship is max SHP, it should have +15 v/h sails, +2 turn, +2 WR; currently, it has +10 v/h sails, +2 turn, +1 WR.
g4 and beyond
Going beyond g4 is not something I recommend for every ship, mainly because of the expense involved. Personally, I only go beyond g3 or maybe g4 for high-end speed or battle ships. It seems silly to spend that much money on anything else to me, but your priorities (or funds) may differ from my own. Also remember that g4 and g5 only give an increase to the form bonus, the last grade bonus is at g6. Remember the danger of retrograding beyond g3 (g4-g6). For these reasons, I recommend you use a UWC material ship, possibly some mods/skills and maxumum SHP, and also to use a mat ship that is one grade or more beyond the improved ship. For more information on this topic, see the Advanced (high grade) ship rebuilding section.
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Converting Ship Forms
Ships are assigned a particular form. Non-UWC ship forms are assigned, and are always the same. I have heard (but cannot confirm) that the forms of UWC ships vary from ship to ship, when tickets are opened (This is the information I have from friends in game; if anyone has any data on this, or how forms are assigned, please let me know). However, it is possible to convert ship types. I have prepared a diagram:
Generic type can be converted into any other type, provided you spam enough of a particular form of mat ship onto it. The way I view it, there are 3 primary forms. Expedition, Battle, and cargo. There are also 3 intermediate forms: High Speed Cargo Ship (Expedition/Cargo), Armed Merchant Ship (Cargo/Battle), and High Speed Battle Ship (Battle/Expedition).
Converting to a primary form
Heres an example of how to convert a battle type ship to a cargo type ship. You have a g3 battle ship, but you want it to be cargo type. All you need to do is try to fuse g0 cargo type ships to it. It has virtually no chance of getting to g4 (0%) but it does have a chance to convert it. According to the diagram above, it will to go Armed Merchant Ship first, and then finally to cargo type.Converting to an intermediate form
Heres an example of how to convert an Expedition type ship to an armed merchant ship type. There are actually two ways to do this.
1) You have a g3 expedition ship, but you want it to be cargo type. First, fuse g0 cargo type ships to it. It has virtually no chance of getting to g4 (0%) but it does have a chance to convert ship type. Do this until it becomes high speed cargo ship and finally a cargo ship. Next, fuse battle ships to it until it finally converts to armed merchant ship.2) You have a g3 expedition ship, but you want it to be cargo type. First, fuse g0 battle type ships to it. It has virtually no chance of getting to g4 (0%) but it does have a chance to convert ship type. Do this until it becomes high speed battle ship and finally a battle ship. Next, fuse cargo ships to it until it finally conerts to armed merchant ship.
I am not certain how to make a generic mat ship from another form of ship. I have had this happen only once, after extensive failures, and it was early on in my rebuilding experimentation. If anyone has this information, it would be much appreciated.
After you reach g3 on a ship, if you want to change forms, you had best do it now. After g3 (g4-g6) converting types can cause a retrograde.
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Grade Cap Increases
Each grade for a ship will also raise the cap for the maximum stats of a ship. Those raises to stat caps are pre-defined. Remember this is how high the max RAISES, not actual boosts you get to the ship stats. THESE ARE CUMULATIVE VALUES, meaning that the value the cap is raised in each of these adds to the previous cap. For example, at grade 2, the value to maximum dura is actually +10 (+5 from g0 > g1, +5 from g1 > g2). They go like this:
g0 -> g1 = +5 to dura maximum, +2 to maximum sails (v/h), +1 to armor/WR/crew/cannons/cargo maxes
g1 -> g2 = +5 to dura maximum, +3 to maximum sails (v/h), +1 to row/turn/crew/cannons/cargo maxes
g2 -> g3 = +5 to dura maximum, +2 to maximum sails (v/h), +1 to armor/WR/crew/cannons/cargo maxes
g3 -> g4 = +5 to dura maximum, +3 to maximum sails (v/h), +1 to row/turn/crew/cannons/cargo maxes
g4 -> g5 = +5 to dura maximum, +2 to maximum sails (v/h), +1 to armor/WR/crew/cannons/cargo maxes
g5 -> g6 = +5 to dura maximum, +3 to maximum sails (v/h), +1 to row/turn/crew/cannons/cargo maxes*Credit to the Full Fusion Guide by Kubrius and to UWOtool.com for this information, in addition credit to ZimXero for providing data on a g6 ship as well.
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Advanced (high grade) Ship Rebuilding
Due to the availability of r3 shipyards, mayorships, and Ship Refitting Handbooks/Manuals, it is now possible to achieve g6 on ships without the incredible expense that it once was.
There are a few things to keep in mind before doing any grading of this level. First of all, it will DEFINITELY still be rather expensive (usually I am able to do this for about b, including all supplies).
Second, ANY FAILS PAST G4 CAN RESULT IN A RETROGRADE. That is to say, if you fail once you ship is g4 or higher, there is a chance to receive a Fiasco, meaning that your ship actually GOES DOWN A GRADE. Every fail is not a fiasco; in fact, only about % do actually fiasco, but when it happens, it is not fun.
With this in mind, it is very important to remember to get the form of both your primary ship and mat ships in the form you want the final product to be BEFORE going past g3. I recommend throwing a few extra g0 mats of the desired type at the ship being improved also, just to ensure that it doesnt accidentally change forms at late grading, which can be a real nightmare.
With those considerations in mind, the basic strategies for g6 are as follows:
1) Safest method:
Acquire 6 UWC material ships. for g5 you will want 2 MATCHING mat ships (e.g., Modified Frigate + Modified Frigate) as using the exact same ship grants a large bonus to ship rebuilding. Take those material ships to g4, then combine them together to make a g5. Apply that g5 mat to your g4 ship to take it to g5 with minimal risk. It is recommended to use a Ship Refitting Instruction (+30% ship rebuilding book) before this step.For g6, you will do the exact same thing as you did before, but instead this time make 4x g4 UWC mat ships of the same type. Once you are done, its time to start putting those together, so that its something like:
(g4+g4=g5)+(g4+g4=g5)=g6 material ship
Once you have your g6 material ship, simply use that ship as a material ship for your g5 ship you wish to grade, and it should be minimal risk (no risk if done using +30% booster + mayorship/r3 shipyard).
2) Semi-risk method:
Another modification to the method above is to simply use a g4 UWC mat ship to go from g4>g5 and a g5 UWC mat ship to go from g5>g6. This is not % chance when used with r3 SY/Mayorship + 30% bonus from Ship Refitting Instruction, but the chances arent terrible. When under the effects of a r3 SY + 30% bonus from Ship Refitting Instruction, the chance of g4>g5 using a g4 UWC mat ship with 2 skills and max SHP is about 88%, and the chance of g5>g6 using a g5 UWC mat ship with 2 skills and max SHP is about 85% (those are approximate values).
The benefits of this method are that it will use half as many UWC mat ships and you have to do less grading on those mats, so thus the cost is considerably less. The cons include increased risk. Remember, if you attempt to go to g6 using this method, not only is it possible to fail but it is also possible to retrograde!
3) Risk/cheap method:
I dont particularly like this method because its considerably riskier than using UWC mat ships, and also its not terribly applicable to non-expedition ships. But nonetheless, I will share it for those who are bolder with their ships than I am.
It is possible to simply use Large Carracks (or presumably other non-UWC mats) to hit g6. To do so, I recommend using no less than a g5 non-UWC mat to go from g4>g5 and a g6 UWC mat to go from g5>g6. I dont have the data about success rates of this, but if anyone else does know those rates please let me know and Ill give you a citation for it. I do know that those rates are considerably less than using a UWC mat ship.
The benefits of this method are that it doesnt require you to purchase UWC mat ships, effectively saving both time and money. The downfall is that it is even more risky than the semi-risk method, and also (since the vast majority of non-UWC mat ships made are expedition type) may cause risk of changing form for non-UWC ships.
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General Ship Rebuilding Advice
Store your primary ships on an alt or shared storage or dock before you begin rebuilding. This will not only free up necessary ship space, but it will also prevent any accidents from occurring. To make a g3 or higher mat ship, this is required unless you do not have an aide ship equipped.
Select your grade bonuses carefully, double checking each time. Selecting the wrong bonus is bad, because grade dismantles are expensive. Selecting the wrong ship as a material ship is worse, because material ships get destroyed. When you are making material ships, it will get tedious. Dont let your guard down and select the wrong thing when doing your primary rebuilds!
Know when to quit. Not every ship has to be g6 god modded (in fact, most of the ships I own are g1-g3). Possibly the biggest (and most common/expensive) mistake Ive ever seen anyone make in this game is grading a crappy ship to very high grade (g5+), thinking that they can get sell it instantly and get rich. If its not a top ship, people arent gonna pay top dollar for it. In addition, a lot of players make their own mat ships, so dont be that guy if you can help it. Think about it; Why would you spend more than 10b in grading costs to upgrade a ship that costs less than 25% of that in ticket cost? Believe it or not, I have seen this on several occasions.
Experiment with barcas before you move on to actually rebuilding your ships. They are extremely cheap ( ducats to buy, to rebuild), and it will help you get the hang of it before you get ready to try it on your good ships.
Ship rebuilding is all about efficiency. There are several routes to accomplish the same goal; the best one is the one that you find to be the most efficient for your time and money. Sometimes when I am using a +30% fusion bonus at a mayorship or r3 SY, I actually find it more effective to use a g1+g0 mat ship to make a g2 mat than g1+g1, and Ive even done some g2+g0s to make g3s (although I dont usually recommend this combination). Experiment around a bit, and dont be afraid to think outside the box!
Speaking of efficiency, sometimes I find it more efficient to use a couple of large ship blueprints to raise the grade xp of a ship (and thus, the likelihood of a successful rebuild) before I mod and grade a material ship for inheritance. This is particularly true if the improved ship is expensive to rebuild, or if the mat ship is expensive (i.e. nanban preference).
If youre doing a skill inherit do it at g1. It is much cheaper and easier to do it at g1 than g3, and I cant even imagine trying to do it at g6. For skill slot addition, make sure you do this before the ship is full mod. You have to have mod slots available before you can add a skill on via mods!
If a ship requires r13 for ship rebuilding, then a r20 shipbuilder has just as much of a chance for success as a r13 shipbuilder does. Remember this, because if you cant find a r20 available, a shipbuilder who meets the requirements will do just fine (the same as with adding an original skill).
Every shipbuilder has their own weird superstitions with ship rebuilding, myself included. However, remember, each grade bonus has the same chance of working. I knew a guy who swears that refits are harder to add than other bonuses, but Im calling his bluff; math is math, and at the end of the day, any game is just a series of formulas. For your mat ships, always chose refit grade bonuses for the extra 1% chance if you can, and for UWC mats remember to try to stack on as many skills as you can to increase that chance of success.
You might consider making an alt to get SHP up, and leaving him at your colony. I did this, and took both toons on the account out there, so I can show up, and between me and the 2 toons on the same account, I can almost always max SHP on any new ship.
When in doubt, call in the professionals. It is a good idea to connect with a shipbuilder you can trust, and consult him for his advice. Make sure you thank him every time, or he can easily ignore you when you call on him. Also, make sure you tip him well for his time, if he does a good job.
Ship rebuilding may be a bit overwhelming, but once you try it a bit, youll get the hang of it. You can do this. If you have questions, consult with your company, your SB guy/gal, or your friendly neighborhood shrimp, well get you through this!
Some folks find grading to be extremely tedious. I concede that its about as much fun as watch a pile of your money burn 🙂 However, there are a few tricks that can speed up your grading times, with practice. Those include learning the location of the non-UWC mat ship you want to use in the menu, and then holding down the mouse button on the portion of the scroll bar where that mat ship is found, and also use the enter button to rapidly proceed through menus. You can also easily tell what the current grade of a ship is based on its maximum SHP compared to the default (g0) state. Be very cautious if you are grading quickly though. Remember to stash any ships of value on an alt, and always watch which bonus you pick!
Ive found that on Gama I was much faster at grading than I am on Maris, likely due to the fact that I had 2 ship inventory expansions that I had used. Try to get those ship inventory expansions (but wait until Ive already bought mine! HAHA!) if they are available. One trick I have found to speed myself up; remove my aide from his ship temporarily, giving myself an extra ship slot. Remember the loss to trust for doing this! This trick is probably only effective to those who have high aide trust on their aide captain, and probably only recommended for full-time SBers.
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I would like to share the default keyboard settings of Uncharted Waters Online. However, you can still edit it which depends on your gaming style.
Z = Search
X = Skill
C = Character Info
V = Ship Info
B = Ship Parts
N = Cargo
M = Map
A = Rotate Camera to Left
S = Move Backward
D = Rotate Camera to Right
F = Say
H = Shout
J = Party Chat
L = Friends List
Q = Quest Logs
W = Move Forward
E = Event Quest Logs
T = Discoveries
U = PM/Tell
I = Equipment
O = Inventory
P = ChatRoom
Console(`)= Use Custom Slots
Tab= Next Target (Closest)
PageDown = Zoom out
PageUp = Zoom in
Home = Center View
Numlock = Auto Run (Land Only)
F8 = Emotions
F9 = Use Skill
F10 = Use Item
F11 = Settings
F12 = Quit Game
Note:The game can let you edit the shortcut keys, here's how:
First, click on the System Icon on the upper right of your screen. Then click "Shortcuts"After that, a new window will appear which enables you to put a command on any of the function keys. Just select a function key and click Change to choose a command.
Well, that's all. Hope I could add some knowledge to your gaming style.
Extra Keys:
Escape = Hold this key it will make players disappear (only applicable when on land)
Ctrl + I = Taking Screen shots w/out the GUI
Ctrl + O = Taking Screen shots but you will not see any bazaar tab
Ctrl + P or Print Screen= Taking Normal Screen shots
Ctrl + W= Move Camera Upward
Ctrl + S= Move Camera Downward
Ctrl + J= Change Character
Ctrl + H= Nation Shout (still not sure but the command that will appear will be /nshout)
Ctrl + G = Enlarge Street Map
Ctrl + F= Sit
Good Luck and Happy Sailing!This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.This item is incompatible with Uncharted Waters Online. Please see the instructions page for reasons why this item might not work within Uncharted Waters Online.Current visibility: HiddenThis item will only be visible to you, admins, and anyone marked as a creator.Current visibility: Friends-onlyThis item will only be visible in searches to you, your friends, and admins.The Basics of Navigation.When you are first exploring the world in your barca, learning the basics of maneuvering and navigation are key.
Shortcut hotkeys are also important, especially later on when you're pvp'ing more.
Some handy shortcuts are:
Pg Up - Zooms Camera In
Pg Dn - Zooms Camera Out. (Scroll wheel does this also)
W - Opens sails incrementally
S - Closes sails incrementally
Delete - Anchors your ship
A and D -Turn Left and Right (respectively) in increments.
N - Open Cargo screen
V - Open Ship information window
B - Open Ship Parts window
I - Open equipment screen
O - Opens Inventory
C - Character information window
X - Skills window
Z - Player Search
Q - quest window
E - Storyline window
H - Area shout
` - Opens Custom Slots
Spacebar - Fire Cannons in battle
Tab - Select nearest object/person
R - Switch to /tell of most recent sender
G - Switch to Company Chat
F - Switch to Say chat
J - Switch to Party Chat
L - Open Friend List window
T - Open Discoveries window
M - Opens Map
(More to be Added Later!)Tips on Battle Maneuvering at Sea.Maneuvering
Maneuvering is the all important tactic in any pvp/npc battle on the seas. One wrong turn could mean a critical shot that can sink you instantly, so knowing where and when to turn is extremely valuable.
Below I'll explain a small tactic to keep in mind when facing a player opponent.
In Figure 1 I've drawn a common situation encountered in PVP.
In the picture, on the left is your Current situation, and on the right is the Goal you wish to have, so you have more space to maneuver and defend yourself from enemy shots.
In Figure 2 I've drawn the right and wrong way of turning your ship to avoid enemy fire.
Now, when you're faced with the choice of which direction to turn to reach your goal, you want to minimize the potential for damage dealt to you.
In the figure above, marked in GREEN is the approximate ranges of each of the enemy's cannons. His Port and Starboard sides, and his Bow and Stern. As the two ships pass by one another, you need to turn around to face the other direction, however turning the wrong way will expose your vital spots for a longer period of time to the enemy's broadside cannons.
If you turn TOWARDS your enemy, your Bow (nose) stays in the enemy's broadside range for a long time, thus giving him the chance to nail you on the nose with a full crit as you're trying to straighten out, and he has the option to turn and keep your nose in his range of fire.
However, turning AWAY from your enemy to swing around is the better option. Your Stern (tail) is exposed only briefly in line to his broadsides and as he continues to sail, his broadsides will only have YOUR broadsides as a target, instead of your nose as you're trying to straighten out.- I just need one girl that'll be a freak in the bedroom just for a night. is every community on the internet fucked. ha ha all i can say is that he missed out on some hot ass .
- Your own family And after all that, the guy lets off barely 2 pumps. What is her name?.
- Body's chemistry. LIKE .
According to the diagram above, it will to go Armed Merchant Ship first, and then finally to cargo type. If you have questions, consult with your company, your SB guy/gal, or your friendly neighborhood shrimp, well get you through this!
Some folks find grading to be extremely tedious. If a mayor becomes inactive for too long, they can be REMOVED from the investment board.
The chance of success will be around 60% base chance (if you did a full 5skill mod on the material ship, with max SHP, it would be about 67%; these values can be increased by mayor bonus from 85%%). They are several times more effective than 2* blueprint pieces, which are in turn several times more effective than 1* blueprint parts. Here is a screenshot of the entire list of bonuses:
Durability Improvement
Improves ships durability.
It has virtually no chance of getting to g4 (0%) but it does have a chance to convert ship type. If anyone has confirmation of what this bonus does, please let me know and I will be happy to give you the credit for it.
3) Bank handling fees preference: 20% reduction to the fee for withdrawing/depositing items to your bank.
4) Tow Permit purchasing preference: Increases the number of tow permits that may be purchased from the port.
When Zim and I pin down this percentage of exactly, or if anyone else can provide this information, I will post it in the next update.
7) Ship Handling Proficiency Ship Handling Proficency (SHP) of a mat ship directly affects the likelihood of a ship reaching the next grade. Easiest is, how do you set the custom slots? Those raises to stat caps are pre-defined. Gunboat refit increases cannon shot damage, but decreases defense against cannonshots and melee battles.
Ports vary in their election dates, and the date at which a mayorship rolls over can be viewed in the honorary mayor tab at the city/town official. They are used to increase the grade XP for a ship. Some of these problems are minor while others can be disastrous if left alone. This bar affects how likely a ship is to get to the next grade.
If you decide to make (or use) g3 material ships made from shipyard ships, this is the type I recommend you make or buy.
Shipyard Material Ships
The first few material ships start out with ships from the shipyard. I have heard (but cannot confirm) that the forms of UWC ships vary from ship to ship, when tickets are opened (This is the information I have from friends in game; if anyone has any data on this, or how forms are assigned, please let me know).
If successful, the improved ship will go up in grade and How to use the custom slots on uncharted waters online a bonus to skills or performance. Heres a look at the honorary mayor tab:
After achieving a certain level of activity within a city (At least Mayor contribution level: Energetic with Citys activity level: at least Prosperity This is achievable by obtaining >28k fame, and it does not matter if your fame is maxed, any fame you would have gained will count towards boosts, although it is much harder to quantify), certain boosts become active.
A list of the possible grade bonuses are listed in Possible grade bonuses section.
Skill Inheritance
Inheritance is a special select/grade bonus that allows you to take (or inherit) a skill from the material ship and put it on the improved ship, if successful. How old was the guy. For your mat ships, always chose refit grade bonuses for the extra 1% chance if you can, and for UWC mats remember to try to stack on as many skills as you can to increase that chance of success.
You might consider making an alt to get SHP up, and leaving him at your colony.
Take those material ships to g4, then combine them together to make a g5. If you choose this bonus, it is highly recommended that do so before you finish modifying the ship, or you will be unable to make use of the extra skill slot without dismantling the ship. Instead, it increases the number of Cesar slots free coins skills (through regular mods, AKA Special Shipbuilding) by 1.
First, I click the shipwright, and select ship rebuilding:
Next, I select my Modified Frigate first, as this is Are all character slots free black desert online ship I want to improve:
After Ive selected the Modified Frigate as my improved ship, I now select the heavy explorer How to use the custom slots on uncharted waters online as my mat ship.
For these reasons, I recommend you use a UWC material ship, possibly some mods/skills and maxumum SHP, and also to use a mat ship that is one grade or more beyond the improved ship. Can cause diseases if not cured.
Solution(s):Eradication skill, Cat ornament
or
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Plague
Description:
Signs:
Side effects: Sailors start to die off one by one, might jump over to other ships in your fleet if not cured.Can also decrease the durability of your equipment.
Solution(s):
or
Conflict
Description: Sailors are fighting with each other.
Signs:
Side effects: Their loyalty towards you decreases.
Solution(s):
or
![]() ![]() | ![]() ![]() |
Homesickness
Description: Sailors long for home.
Signs:
Side effects: Sailors drop in loyalty
Solution(s):Musical Instruments (Flute, drumsviolin etc)
or
Anxiety
Description:
Signs:
Side effects: Anxiety reduces loyalty of sailors
Solution(s):Musical Instruments
or
Frustration
Description:
Signs:
Side effects:Frustrated sailors drop in loyalty
Solution(s): Aide as Ship Surgeon with Recreation skill
or
Insomnia
Description: Sailors suffering from insomnia cannot fall asleep.
Signs: A deep blue cloud circled above sail.
Side effects: Sailor's loyalty decrease everyday.
Solution(s):
![]() ![]() | ![]() ![]() |
Mutiny
Description:
Signs:
Side effects: Reduce sailor numbers and raise fatigue
Solution(s):
![]() Leadership | ![]() ![]() |
or
Fire
Description: A fire has erupted!
Signs: Flames dance on your ship.
Cause:
- In battle by enemy cannon shot or using item in melee.
- cooking in the sea.
Side effects:
Ship durability decreases over time, cargo may be burned (one of the most inflammable cargo will be reduced 20%) and unequipped equipments will drop in durability.
Inflammable cargo: Foodstuff, Luxury, Spices, Medicine.
Also remember that g4 and g5 only give an increase to the form bonus, the last grade bonus is at g6. This bonus is quite easy to get (and free) if you take a trip out to a company colony that has the NPC who increases SHP (I know paymaster at our colony does it; I have heard that the Arsenal will also do the same). Stash away all your ships, and buy 2 large carracks from the shipyard (m each). I recommend throwing a few extra g0 mats of the desired type at the ship being improved also, just to ensure that it doesnt accidentally change forms at late grading, which can be a real nightmare.
With those considerations in mind, the basic strategies for g6 are as follows:
1) Safest method:
Acquire 6 UWC material ships.
On UWOtool.com it is listed Golden goddess slots free play appropriately as Row Power Improvement
Turn Speed Improvement
Improves ships turn speed. To make a g3 or higher mat ship, this is required unless you do not have an aide ship equipped.
Select your grade bonuses carefully, double checking each time. The only skills available for skill inheritance are those optional ships on the material ship.
Enemy attack and defense raises.
Solution(s):
![]() Leadership | ![]() ![]() |
or
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Pitch
Description:
Signs:
Side effects:
Solution(s):
Smoked

Description:
Signs: Ship covers in smoke.
Side effects: Reduced cannon accuracy.
Solution(s): Mysterious feathered fan
Rough Seas
Description: Near misses from enemy cannon fire cause wave to rock the ship, causing crew members to fall overboard.
The fuller the bar is, the greater the chance of success to get to the next grade.
Grade bonus (also known as Select bonus)
These are boosts you select during the ship rebuilding process that is applied to your ship when you successfully reach g1, g3, and g6. One of the more popular ship rebuilding bonuses for maritime ships, because it displaces a lot of mod slots if used in place of boosting durability via special shipbuilding.

This trick is probably only effective to those who have high aide trust on their aide captain, and probably only recommended for full-time SBers.
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This guide and all images contained herein is protected by U.S. and International copyright laws. After some research, I find that using Modified Frigates or Custom Siams work well as ship rebuilding material ships.
Uncharted Waters Online's latest expansion, “The Order. Uncharted Waters Online - Steam Hey all. This is not % chance when used with r3 SY/Mayorship + 30% bonus from Ship Refitting Instruction, but the chances arent terrible. This sometimes happens when ship rebuilding fails beyond grade 3 (grades on the improved ship). I know that 3* blueprints and 1* blueprint parts can be made as well, but I am missing data for how to make those.
I have prepared a diagram:
Generic type can be converted into any other type, provided you spam enough of a particular form of mat ship onto it. If it is not successful, the material ship is still destroyed, and no change in grade (and thus stats) occurs, but grade exp increases, making your next attempt more likely to work.
Making blueprint pieces (2*)
Ship blueprint pieces (2*) can be made by players.
and it will collect water for your "Provisions"
Malnutrition

Description: Your sailors are underfed and need more nutrition.
Signs: A blue haze surrounds your ship.
Side effects: Will reduce loyalty and turn into scurvy if left untreated.
Solution(s): Skill: Aide – Ship Surgeondietetics skill or Eat food.
Your ship does gain some grade XP, so the next time you try, it is more likely to succeed. The downfall is that it is even more risky than the semi-risk method, and also (since the vast majority of non-UWC mat ships made are expedition type) may cause risk of changing form for non-UWC ships.
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General Ship Rebuilding Advice
Store your primary ships on an alt or shared storage or dock before you begin rebuilding.
They cost about 15 USD each, so select your grade bonuses carefully! I can confirm, however, that it does not boost top-end (maximum) speed outside of battle, but does help to get speed up. The Expedition type focuses on speed and mobility, the cargo type is of course focused on cargo capacity, and the battle type is focused on high battle ability.
I once had an overzealous client destroy a nocturnal LLM like this, and it was very sad for him 😦 This is the option you select to dismantle your g1 ship into 10x 2* blueprint pieces:
Next, select the ship you wish to dismantle:
A menu will pop up showing what kind of products will be made from dismantling:
Click OK, and there you have it, 10x 2* blueprint pieces!
Mayorial bonus (+10% Ship rebuilding rates for all players in ports with active mayors, +25% for active mayors themselves)
While not technically an item, I thought this would be the best place to list this effect.
The sails should be +15; yet they are + This is because the ship has no SHP, and the improvements to the sails are capped at When the ship is max SHP, it should have +15 v/h sails, +2 turn, +2 WR; currently, it has +10 v/h sails, +2 turn, +1 WR.
g4 and beyond
Going beyond g4 is not something I recommend for every ship, mainly because of the expense involved.
In this example, we will be taking a modified frigate to g3 from ticket. I dont have the data about success rates of this, but if anyone else does know those rates please let me know and Ill give you a citation for it. These items are tradeable, so they are a handy thing for aspiring shipbuilders to invest in. Another option is to use UWC material ships so that you receive the UWC ship boost to ship rebuilding success rate.
Selecting the wrong bonus is bad, because grade dismantles are expensive. Personally, I only go beyond g3 or maybe g4 for high-end speed or battle ships. If you fail, it can be quite disheartening. When you are making material ships, it will get tedious. Also, make sure you tip him well for his time, if he does a good job.
Ship rebuilding may be a bit overwhelming, but once you try it a bit, youll get the hang of it.
Once you have a g1 material ship, it is time to make a second one. They are used to increase the grade XP for a ship. Those include learning the location of the non-UWC mat ship you want to use in the menu, and then holding down the mouse button on the portion of the scroll bar where that mat ship is found, and also use the enter button to rapidly proceed through menus.
To do this, simply repeat the process to make a g1 material ship.
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Grade Cap Increases
Each grade for a ship will also raise the cap for the maximum stats of a ship. The cost of building is 10m. Decreases melee damage taken, and increases damage given, but damage taken from cannon shots is increased. Do this until it becomes high speed cargo ship and finally a cargo ship.
Ok, now that grade 1 is done, lets move forward to grade 2.
Grade 2 (No bonus)
Remember that there is no grade bonus at g2, so the only thing you get for g2 is a boost to stats, and a step closer to the next grade bonus (at g3).
Ship Refitting Instruction
This item provides +30% to ship rebuilding success rates for 1 hour each.
They can also be obtained from all Mystery Bonanza Boxes from Boston/Omaha/Sacramento/San Francisco. Remember the danger of retrograding beyond g3 (g4-g6). For g5, use two g4 Modified Frigates, and so on. This grade bonus can be taken a total of 3 times (Skill slot addition ), and may be used in combination with skill inheritance.
Form
Each ship is a particular form.
Their names and functions are listed below.
Ship Blueprints 3*(Large, medium, and small)
Ship blueprints come in three sizes, Large (for heavy-class ships), medium (for standard-class ships), and small (for light-class ships). This item DOES stack with mayorial and r3 shipyard bonuses.
Dock Storage Expansion
This item is available from the UWC shop for UWC.
Each permit increases the number of ships you can store in your docks by 1 ship. This item DOES stack with mayorial and r3 shipyard bonuses. I will post these bonuses at a later date.
Expedition
g1: +5 v/h sails
g2: +10 v/h sails, +1 row, +1 turn, +1 WR
g3: +15 v/h sails, +1 row, +2 turn, +2 WR
g4: +10 durability, +25 v/h sails, +2 row, +3 turn, +3 WR, +1 armour
g5: +10 durability, +30 v/h sails, +3 row, +4 turn, +4 WR, +1 armour
g6: +10 durability, +35 v/h sails, +3 row, +5 turn, +5 WR, +1 armour
High Speed Cargo Ship
g1: +5 v/h sails
g2: +5 v/h sails, +1 turn, +1 WR, +2 cargo
g3: +10 durability, +15 v/h sails, +1 row, +1 turn, +1 WR, +1 armour, +4 cargo
g4: +20 durability, +20 v/h sails, +2 row, +2 turn, +2 WR, +1 armour, +6 cargo
g5: +20 durability, +25 v/h sails, +4 row, +2 turn, +2 WR, +1 armour, +6 cargo
g6: +30 durability, +30 v/h sails, +3 row, +3 turn, +3 WR, +2 armour, +8 cargo
Cargo
g1: +2 cargo
g2: +10 durability, +5 v/h sails, +1 row, +1 armour, +4 cargo
g3: +20 durability, +10 v/h sails, +1 row, +1 turn, +1 WR, +1 armour, +6 cargo
g4: +30 durability, +15 v/h sails, +2 row, +1 turn, +1 WR, +2 armour, +10 cargo
g5: +30 durability, +15 v/h sails, +3 row, +1 turn, +1 WR, +2 armour, +12 cargo
g6: +40 durability, +20 v/h sails, +3 row, +2 turn, +2 WR, +3 How do online slots payout, +14 cargo
Armed Merchant Ship
g1: No form bonus
g2: +10 durability, +1 row, +1 armour, +2 cargo
g3: +20 durability, +5 v/h sails, +1 row, +2 armor, +4 cargo
g4: No form bonus*
g5: No form bonus*
g6: No form bonus*
Battle
g1: +10 durability, +1 armour
g2: +30 durability, +1 row, +3 armour, +2 crew
g3: +40 durability, +1 row, +4 armour, +2 crew
g4: +60 durability, +2 row, +1 turn, +1 WR, +6 armour, +4 crew, +2 cannon chambers
g5: +80 durability, +3 row, +1 turn, +1 WR, +8 armour, +6 crew, +2 cannon chambers
g6: +90 durability, +3 row, +1 turn, +1 WR, +9 armour, +4 crew, +2 cannon chambers
High Speed Battle Ship
g1: +5 v/h sails
g2: +10 durability, +10 v/h sails, +1 row, +1 armour
g3: +20 durability, +15 v/h sails, +1 row, +1 turn, +1WR, +2 armour
g4: +30 durability, +20 v/h sails, +2 row, +1 turn, +1 WR, +3 armour
g5: +40 durability, +25 v/h sails, +3 row, +1 turn, +1 WR, +4 armour
g6: +50 durability, +35 v/h sails, +3 row, +2 turn, +2 WR, +5 armour
* = this is the value according to UWOtool.com.
This refit specialized in marine exploration, and it gives benefits in marine discoveries and salvage. The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones. For a SHP Heavy-class ship, the boost to durability from this grade bonus is +
Vertical Sail Improvement
Improves ships vertical sails. They are distinguished from blueprint pieces and parts by the number of stars on them (these have 3 stars).
According to my knowledge, the following number of 3* Ship Blueprints are required to complete the entire grade bar for each grade:
g0 5 blueprints
g1 25 blueprints
g2 blueprints
g3 blueprints
g4 blueprints
g5 blueprints
g6 How to use the custom slots on uncharted waters online blueprints
Given the price of these items in-game, and the difficulty in obtaining them, I really only recommend using these for g0>g1, usually on skill inherits.
Ship Blueprints pieces 2*(Large, medium, and small)
Ship blueprints pieces come in three sizes, Large (for heavy-class ships), medium (for standard-class ships), and small (for light-class ships).
Been trying the game out and been having fun. Unlike mayorships, these rates are the same for all players, even players who arent a member of the company to which it belongs. Note that the ship did not get +1 rowing, which should not be surprising, as Modified Frigate is not a row ship. Experiment around a bit, and dont be afraid to think outside the box!
Speaking of efficiency, sometimes I find it more efficient to use a couple of large ship blueprints to raise the grade xp of a ship (and thus, the likelihood of a successful rebuild) before I mod and grade a material ship for inheritance.
I suggest that your material ship be at least the same grade as the current grade of the improved ship, preferably 1 grade ahead (for non-UWC mat ships especially).
2) Grade Experience If the grade experience of the material ship is raised, it will be more likely to grade the ship.
3) # of mods Each mod done to the material ship increases the chance of successful grading by about 1% each.
4) # of skills Each mod done to the material ship increases the chance of successful grading by about 1% each.
5) Same ship/different ship If you use the EXACT same base model of ship, you get a flat rate increase to chance of successful grading of around 20%, and it does not seem to vary much from grade to grade (Credit to ZimXero for the percentage, this is an approximate figure)
6) UWC vs.
Well, if youll recall, the grade xp bar goes up each time you fail, which increases the chance that the next time will work. All you need to do is try to fuse g0 cargo type ships to it. This refit specialized in armour. I got lucky, and this one graded on the first attempt. I want this to be a material ship, so I am going to pack as Find slot machines near me skills onto it as I can, so that when it is finally used up, I get a higher chance of it succeeding on the ship I want.
These items are likely to be quite expensive, probably several times the price of a dock expansion permit, so its recommended that these be used primarily by shipbuilders (that is to say, if Google free slots are not a SBer and receive one, it would probably be better to sell this item and buy several dock expansions with the money instead, as youre less likely to need the space in inventory).
Heres a diagram I modified from the OGPlanet announcement of the ship rebuilding system:
In this section of the guide, I will detail how ship rebuilding works, and how it can be used to improve your ship.
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What can ship rebuilding do for my ship?
Ship rebuilding can greatly enhance ship stats (durability, sails, rowing, turn, wave, armour, crew, cargo, or cannons).
player-made/shipyard UWC ships get an increased chance of success vs. Register skills and items by going to System. First of all, it will DEFINITELY still be rather expensive (usually I am able to do this for about b, including all supplies). I've been away from UWO for a while now but thinking of jumping back skill slots is, from level up + other sources (court rank, aides, St. There was once a prince who dreamed of a world where voyagers could freely travel the uncharted seas.
Sometimes when I am using a +30% fusion bonus at a mayorship or r3 SY, I actually find it more effective to use a g1+g0 mat ship to make a g2 mat than g1+g1, and Ive even done some g2+g0s to make g3s (although I dont usually recommend this combination). You can see the gain in the grade XP bar from the ship status:
Keep going until you get a material ship that is grade 1. Ship forms can be changed from one to the other, however it is not recommended to try to change forms past grade 4, as failures beyond grade 3 can lead to retrograding (deduction of ship grade; for more information, see the Converting ship How to use the custom slots on uncharted waters online section)
Form bonuses
Form bonuses are determined by both the ships grade and form, and affect the ship stats.
and remember, they will use "vigor and some items" when activated.
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Side effect: Sailors will be reduced, Surgery kit and Surgery skill useless.
Solution(s):Rescue skill
or
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Cargo Loss
Description:
Signs:
Cause: by storms, losing melee battle, using shipwreck function or stealing sailors.
Side effects:
Solution(s): No cure.
Storage skill will lower chances to lose cargo.
Tips: Be sure you have insurance before you leave port, and if you have a disaster at sea, go to the bank when you dock.
Storms

Description: Storm will disrupt sailing in the sea, anchor your ship to reduce damage to ship, lose of sailors and cargo.Have a high waves maybe cause leaking.
Solution(s): Having Wave Resistance of 11 or higher will allow you to sail during a storm and even speeding your ship up but damage to your ship will still happen and sails may rip.
The total grade of the improved ship gets reduced by one.
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Ship Rebuilding Items
There are a handful of items that are related to ship rebuilding. Non-UWC ship forms are assigned, Do slot machines have facial recognition are always the same.
This not only clears out some of your ship inventory, but also keeps your ships safe from accidentally getting selected for ship rebuilding!
Now, select the shipwright, and select the ship rebuild option.
Select the first Large Carrack. Next, fuse battle ships to it until it finally converts to armed merchant ship.
But nonetheless, I will share it for those who are bolder with their ships than I am.
It is possible to simply use Large Carracks (or presumably Slots lv free spins 2021 non-UWC mats) to hit g6. Console(`) = Use Custom Slots.
Believe it or not, I have seen this on several occasions.
Experiment with barcas before you move on to actually rebuilding your ships. The token can be immediately used on partner sports betting platforms without requiring the use of a third party. There are two options, FS build one or buy one from the shipyard.
After I mod the ship up, and wait 20 minutes for the ship to finish, its time to try again 🙂
The next time, the chance of success was 31%, failed again. The amount of grade XP they add is dependent on the current grade of the ship, with lower grades requiring fewer blueprints to fill the bar than higher ones. As you will note, beyond g4, ship rebuilding using non-UWC ships becomes exceedingly difficult and expensive.
There are some people who have figured out this whole g3 mat ship, and have cornered the market on them. I have had this happen only once, after extensive failures, and it was early on in my rebuilding experimentation. One trick I have found to speed myself up; remove my aide from his ship temporarily, giving Top gun slot an extra ship slot. One of the more popular ship rebuilding bonuses for maritime ships, because it displaces a lot of mod slots if used in place of boosting armour via special shipbuilding.
Fibre, Fabrics, Fragrances, Sundries
Fire proof cargo: Seasonings, Livestock, Dye, Alcohol, Ores, Industrial Material, Weapons, Firearms, Crafts, Arts, Precious metals, Gems.
Solution(s):
- the Fire Fighting skill.
- Aide in Store Keeper with fire prevention skill.
or
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Tips: Be very careful when you are Is vegas slots online legit spices like pepper back from India.
There is x% chance that this will work (the chance can be affected in a few ways). For skill slot addition, make sure you do this before the ship is full mod. Requires r5 navigation.
Ship Speed Up ()
These skills increase both acceleration and battle. For a SHP Heavy-class ship, the boost to crew from this grade bonus is +
Cargo Hold Capacity Improvement
Improves ships maximum cargo stat.
For a SHP Heavy-class ship, the boost to turn from this grade bonus is +7.
Wave Resistance Improvement
Improves ships Wave Resistance. The danger you can encounter in this game ranges from natural disasters, pirates attack and problems like home sickness and fighting among the sailors.
G3 mat ships are quite expensive, and difficult to make. But had two questions. The cons include increased risk. Thanks for visiting!
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